Getting Started

Tutorial Categories

📱

Widgets & UI Elements

Learn to create and customize buttons, labels, sliders, and other UI components

  • Basic Widgets
  • Custom Widgets
  • Layout Management
  • Event Handling
Coming Soon
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Performance & Optimization

Optimize your LVGL applications for better performance and lower resource usage

  • Memory Management
  • Rendering Optimization
  • Animation Performance
  • Resource Usage
Coming Soon
🎨

Themes & Styling

Create beautiful themes and customize the visual appearance of your applications

  • Theme Creation
  • Color Schemes
  • Custom Styles
  • Dark/Light Modes
Coming Soon
🔧

Advanced Features

Master advanced LVGL features for complex applications and professional projects

  • Custom Drivers
  • Multi-language Support
  • Touch Input
  • Hardware Integration
Coming Soon

Latest Tutorials

Intermediate

Creating Custom LVGL Widgets

Step-by-step guide to building custom widgets from scratch for your specific needs

25 min read Updated 1 week ago
Read Tutorial
Advanced

LVGL Performance Optimization

Advanced techniques to optimize LVGL performance on resource-constrained devices

30 min read Updated 3 days ago
Read Tutorial
Beginner

LVGL Touch Input Handling

Learn to implement touch input and gesture recognition in your LVGL applications

20 min read Updated 5 days ago
Read Tutorial

Quick Code Example

C
#include "lvgl.h"

void create_simple_ui(void) {
    // Create a button
    lv_obj_t * btn = lv_btn_create(lv_scr_act());
    lv_obj_set_size(btn, 120, 50);
    lv_obj_align(btn, LV_ALIGN_CENTER, 0, 0);
    
    // Add a label to the button
    lv_obj_t * label = lv_label_create(btn);
    lv_label_set_text(label, "Hello LVGL!");
    lv_obj_center(label);
    
    // Set up event callback
    lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL);
}

static void btn_event_cb(lv_event_t * e) {
    lv_obj_t * btn = lv_event_get_target(e);
    lv_obj_t * label = lv_obj_get_child(btn, 0);
    lv_label_set_text(label, "Button Clicked!");
}