Beginner
LVGL Setup and First Project
Complete guide to setting up LVGL on your SBC and creating your first UI application
Start LearningMaster LVGL framework for creating beautiful embedded user interfaces
Complete guide to setting up LVGL on your SBC and creating your first UI application
Start LearningLearn to create and customize buttons, labels, sliders, and other UI components
Optimize your LVGL applications for better performance and lower resource usage
Create beautiful themes and customize the visual appearance of your applications
Master advanced LVGL features for complex applications and professional projects
Step-by-step guide to building custom widgets from scratch for your specific needs
Read TutorialAdvanced techniques to optimize LVGL performance on resource-constrained devices
Read TutorialLearn to implement touch input and gesture recognition in your LVGL applications
Read Tutorial#include "lvgl.h"
void create_simple_ui(void) {
// Create a button
lv_obj_t * btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 120, 50);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, 0);
// Add a label to the button
lv_obj_t * label = lv_label_create(btn);
lv_label_set_text(label, "Hello LVGL!");
lv_obj_center(label);
// Set up event callback
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL);
}
static void btn_event_cb(lv_event_t * e) {
lv_obj_t * btn = lv_event_get_target(e);
lv_obj_t * label = lv_obj_get_child(btn, 0);
lv_label_set_text(label, "Button Clicked!");
}